|A Patience game|
|See also Glossary of solitaire|
Carpet is a solitaire game where the object is to discard all cards to the foundations where the aces are already dealt. It is a simple game relatively easy to complete successfully more often than not.
The game starts with the aces separated from the deck to form the foundations. After the remaining 48 cards are shuffled, 20 cards are laid out on the tableau in a 5x4 grid fashion to form "the carpet". The remaining 28 cards make up the stock.
All cards from "the carpet" must be moved to the foundations up by suit (i.e. 2♠ over A♠). Any "holes on the carpet," i. e. gaps left behind by the cards that are moved to the foundations, are filled by cards from the waste pile or, if the waste pile is empty, the stock.
The stock cards are dealt one at the time on the waste pile and can be moved to the foundations or to the carpet if necessary. Once the stock is used up, all cards on the waste pile cannot be used as a new stock. Only the top card of the waste pile can be played.
The game is won when all of the cards are moved into the foundations.
Good strategy aims to fill empty spaces with cards that can soon be played, if possible building up in the carpet chains of cards that can be played consecutively, while leaving higher ranking cards in the discard pile until later in the game.
Under some rules (e.g. Basil Dalton's The Complete Patience Book), the Aces remain in the deck at the start of the game and only are played to the foundations when they are appear during regular game-play.
Colorado and Twenty (sometimes called Sly Fox) are among several games that work similar to Carpet, but use two decks.
Four Winds is a lesser known solitaire game in the style of Carpet, and has a set-up consisting of 16 tableau piles in the shape of the four directions of a compass.